﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;


namespace LocalFx
{
    public class Settings
    {
        public string EffectFile = null;
        public string Texture = null;
        public int NumQuads = 1;
        public float Duration = -1.0f;
    }
}